GDC - 2023 - The Character Rendering Art of The Callisto Protocol

When I joined Striking Distance Studios at its inception, one of the goals was to push photorealism of Characters in videogames further.
When I heard Jorge Jimenez was also joining, I was completely sure we would be able to achieve it.
So we partnered for 3.5 years, alongside many other artists, engineers, producers, and we did it.
This presentation summarizes the mindset, the attitude and the care and love we all shared amongst this goal of ours.
It was a true pleasure to share the stage with Jorge Jimenez and Martin Contel and tell a bit of what we went through and what we did to get the results we got.

You can watch the entire presentation for free here

https://www.gdcvault.com/play/1029339/The-Character-Rendering-Art-of

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Driving Art Features in Video Game Development

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Metal - Rendering Pipeline