“Glauco Longhi is a traditional and digital sculptor, Art Director and Game Developer.
Currently working at Santa Monica Studio as Character Supervisor, previously at Unknown Worlds Entertainment as Studio Art Director, Art Director at Striking Distance Studios, Character Director for The Callisto Protocol, Lead Character Artist at Sony Santa Monica Studio, working on the God of War Franchise and Senior Character Artist at Naughty Dog.
His shipped titles includes The Callisto Protocol (2022), God of War Ragnarok (2022), God of War (2018) and Uncharted 4 (2016), amongst others games, movies, and extensive amount of diverse projects.
His career started in 2006 while studying a Film degree; he began working with video editing and then later shifted to become a 3D generalist. In 2006, he discovered his passion for modeling and sculpting when he took a sculpting class by Alex Oliver in Brazil.
Following a few years working in various games and advertising studios, Glauco started a company in Sao Paulo, Brazil, which ran from 2010 to 2014. During this time, he held various master classes for artists on traditional sculpting, both on-site and on location. He also traveled Brazil and worked on more than 40 projects for clients, from short films to feature movies, TV shows, commercials, collectibles, and more besides.
In 2014, he decided to take his career in a new direction, and into video games. With all the previous experiences and digital knowledge, he put up a new portfolio. In January 2015, he joined the Naughty Dog crew as a Sr. Character Artist to work on Uncharted 4, and moved to Santa Monica, California.
In June 2016, he decided to take the next step in his career and accepted the offer to join Sony Santa Monica Studio, as a Sr. Character Artist, which evolved to Lead Character Artist during shipping God of War (2018).
In November 2019, he accepted the offer to join a new and upcoming studio, led by Glen Schofield - Striking Distance Studios, part of the PUBG Corporation as Character Director, defining and shaping the Character Art Pipeline and State of the Art, and later Art Director for the Studio Projects.
In March 2023, he joined Unknown Worlds as Studio Art Director, to help with the studio expansion and growth into AAA space, as well as helping drive Subnautica 2.
in April 2024, he joined back Santa Monica Studio as Character Supervisor.
He now lives in Socal with his family.
His passion for art is contagious, and his eagerness to stay on top of his skills – both in the traditional and digital fields – is nothing short of admirable. His skills speak for themselves, and they just keep getting better! “
TIMELINE
2004 – First contact with 3ds Max - Impacta
2005 – 3dsMax basic course - Cadritech
2006 – Started University – Audiovisual/Film School - and working as Video Editor / Motion Graphics - Studio S/A
2007 - First couple classes with Alex Oliver, who later become a mentor and inspiration / 3D Artist at Origo
2008 - Interativa Online and Caverna Digital -incubation team around new technologies and virtual reality - Sao Paulo University
2009 - Founder of Studio Cativeiro/Codorna Studios, alongside 2 friends - Advertising, games, art outsourcing.
2010 - Jordu Schell Mask Making Course - A pivotal class - Also started Glauco Longhi Studio in Sao Paulo/Brazil
2011 - CCAA Master’s Degree Teacher - RJ
2012 - Dick Smith Advanced Makeup Course
2014 - After having the opportunity to grab lunch with Rick Baker and hear thoughts about the industry, decided to close down Glauco Longhi Studio to pursue a career in games fulltime - Built new portfolio and later that year got hired by Naughty Dog
2015 - Moved to CA/USA to join Naughty Dog and work on Uncharted 4 - Later that year, presented at Gnomon - life and career - digital and traditional sculpting.
2016 - Shipped Uncharted 4 with Naughty Dog, later that year joined Sony Santa Monica Studio - Presented at GDC with Substance team and later at Substance Days at Gnomon / Anatomy Tools Class - Level 3 with Andrew Carwse
2018 - Shipped God of War (2018), presented at Substance Days in Tokyo
2019 - Joined Striking Distance Studios, helping build studio, project, team, culture from the ground up.
2022 - Shipped The Callisto Protocol
2023 - Presented the Character Rendering Art of Callisto Protocol at GDC, alongside Jorge Jimenez and Martin Contel - Also Joined Unknown Worlds Entertainment as their Studio Art Director
2024 - Re-joins Sony Santa Monica Studio as Character Supervisor, to work on an unnanounced title.
PRESS
Presentations/Demos
GDC - Character Rendering Art of Callisto Protocol - 2023
Topia Connect - 2020
Topia - 2019
Substance Days - Tokyo - 2018
Substance Days – Gnomon/Allegorithmic – 2016
GDC 2016 – Portfolio Review – Naughty Dog.
Substance Painter Making Of /Orc – 2015
AXIS – Open Class – 2014
Senac Jundiaí – 2013
Mackenzie – 2013
AXIS – 2013
Faculdades Rio Branco – 2013
Seven Brasília – 2012
Convenção internacional de tatuagem – Bsb – 2012
CG Nacional – 2011
Fest Comix – 2010
Mackenzie – 2010
Impacto Quadrinhos – 2010
3D Workshop – 2010
Convenção internacional de tatuagem Sto André – 2010
3D Workshop – 2009
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Gallery – Exhibition
The art of God of War - Gnomon Gallery - 2018
Artstation – Uncharted 4 Art Blast – 2016
GDC – 2016 – Allegorithmic showcase
GDC – 2016 – Marmoset Toolbag showcase
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TV Interviews
“Planeta Brasil” – Los Angeles – 2017
“Jornal Jundiai” – Sao Paulo – 2013
“Jornal SBT ao vivo” – Brasília – 2012
“Agora é tarde” – Danilo Gentili – 2012
“Claquete” – Otávio Mesquita – 2011
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Books
God of War Artbook - 2018
Beginner’s Guide to Sculpting Characters in Clay– 2017
Sculpting from the Imagination: Zbrush – 2016
Uncharted 4 Art Book – 2016
Anatomy for 3D Artists – 2015
Zbrush Characters and Creatures – 2015
ZBrush 4 Sculpting for games – 2011
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Judge
The Rookie Awards - 2022
The Rookie Awards - 2021
The Rookie Awards - 2020
The Rookie Awards - 2019
The Rookie Awards - 2018
The Rookie Awards - 2017
International Tattoo contest – Bsb – 2013
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Interviews / Features
JovemNerd – Collector’s statue – GodofWar – 2018
Gnomon – Substance Painter PRO tips – 2016
ActionNerds – 2016
Playboy (BR) – #may – 2016
CGSociety – Uncharted 4 – Webinar – 2016
Character Creation – Brendon Isaiah Livestream– 2016
GbrCast – Podcast – 2016
Zbrushtuts – Uncharted 4 – 2016
CGSociety Article – Uncharted 4 – 2016
Kotaku Article – Uncharted 4 – 2016
Artstation Article – Uncharted 4 – 2016
Uncharted 4 MP Character Artist Interview – 2015
3DCreative #123 – 2015
3dTotal – http://www.3dtotal.com/index_interviews_detailed.php?id=682#.Vl6BTfmrSHs – 2015
DualShockers – Industry tips – 2015
Tested.com / DesignerCon 2015 – https://www.youtube.com/watch?v=fI4om0iJ2zM&list=LL5U3Tz7iY-crMh1BMEiL8hQ&index=1 – 2015
Allegorithmic – https://www.allegorithmic.com/blog/glauco-longhi-and-his-buddy-orc – 2015
Gameology – http://gameology.ir/index.php?pid=read&id=18 – 2015
Ivalice – http://www.ivalice.com.br/artigo/um-brasileiro-na-naughty-dog/ – 2015
Pixologic – http://pixologic.com/blog/2015/08/sculpting-human-anatomy-from-clay-to-zbrush/ – 2015
Artstation – http://magazine.artstation.com/2015/08/watch-sculpting-human-anatomy-clay-zbrush/ – 2015
DualShockers – http://www.dualshockers.com/2015/06/08/naughty-dog-character-artist-pays-homage-to-bloodborne-by-sculpting-beautiful-hunter-statue/ – 2015
ChristianToday – http://www.christiantoday.com/article/uncharted.4.a.thiefs.end.development.team.welcomes.two.remarkable.artists/52045.htm – 2015
DualShockers – http://www.dualshockers.com/2015/04/12/naughty-dog-hires-extremely-talented-artists-for-uncharted-4-check-out-their-awesome-work/ – 2015
RevistaGalileu – http://revistagalileu.globo.com/blogs/Press-Continue/noticia/2015/03/conselhos-para-quem-quer-uma-carreira-no-mercado-de-games-e-entretenimento.html – 2015
Avcgi360 – http://www.avcgi360.com/how-to-create-realistic-portait-with-zbrush/ – 2014
ModernArtTalk – http://modernarttalk.com/2014/11/17/an-interview-with-glauco-longhi/ – 2014
3DCreative #111 – 2014
CGTrader 32 Realist Projects – http://www.cgtrader.com/blog/digital-artists-create-32-incredibly-realistic-male-3d-models – 2014
3D Concept Art – http://www.3dconceptart.com/2014/08/03/q-a-with-glauco-longhi/ – 2014
ColoredCG – http://www.coloredcg.com/2014/06/20/character-art-sculpting-glauco-longhi/ – 2014
Ejezeta – http://www.ejezeta.cl/2014/03/13/entrevista-glauco-longhi/ – 2014
Zupi – http://www.zupi.com.br/as-incriveis-criaturas-de-glauco-longhi/ – 2014
GeekBR – http://geekbr.com/criaturas-de-glauco-longhi/ – 2013
Jornal de Jundiaí – 2013
Moving Sketch – http://movingsketch.com/?p=2011 -2013
GoatSphere – http://goatsphere.tumblr.com/post/61759952050/entrevista-glauco-longhi – 2013
Correio Brasiliense – 2012
Universo CG – http://3dfit.blogspot.com.br/2012/08/entrevista-glauco-longhi-no-universocg.html – 2012
3D Artist Magazine # 39– 2012
3D Artist Magazine # 38– 2012
Projeto Blog – http://www.projetoblog.com.br/2012/entrevista-com-glauco-longhi – 2012
Figurative Sculptors – http://www.figurativesculptors.com/established.htm – 2011
Go Carving – 2011
3D Artist Magazine #27 – 2011
3D Artist Magazine #22 – 2011
Jornal da Tarde – 2010
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Workshops/Courses
Revolution 2 days workshop - 2018
TheForgeClub - 2017 / 2018
Private Mentorship - 2017
Substance Days – Gnomon/Allegorithmic – 2016
Zupi academy – 2014
Workshop Escultura – POA/Miagui – 2014
Online Courses – 2014
Traditional sculpting classes – From 2011 to 2013
Workshop Latex – Bsb – 2013
Workshop Escultura – Bsb – 2013
Workshop Facecasting – Bsb – 2013
Workshop Latex – Bsb – 2012
Workshop Escultura – Bsb – 2012
Workshop Latex – RJ – 2012
Impacto Quadrinhos – 2011
CCAA Pós Graduação em games – 201
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Awards
Zbrush Award – Game Art of the year – 2016 – Uncharted 4 – Naughty Dog Char Art team.