Uncharted 4

I had the pleasure to work on Uncharted 4 Single Player and also Multiplayer.

Here’s some of my work. These were characters I was responsible for creating but like everything else in this production, team work was essential. So I`d like to credit all the Character team plus Outsourcing teams as well.

We had access to an in-house scan which helped a lot the clothing production.

Unfortunately I wasn’t able to take beauty shots of all the models I did but at least I got some Maya Screenshots 😉

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Lazarevic – Head from Scratch – some clothing re-used from Uncharted 2, re-textured.
Some WIP and Final model.

lazarevic-04 lazarevic-05 lazarevic-06

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Rameses – Head and body from scratch. Some parts of the outfit were re-used from previous Uncharted and re-textured.

rameses-04 rameses-05

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Some NPC heads

npc-heads-08 npc-heads-09 npc-heads-10 npc-heads-11npc-heads-07

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Male torso for production

torso-01

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Henry Avery statue for E3 Demo 2015 presentation and later on transformed into a background model with different poses along the game. Model by me. Textures and materials by me and Yibing.

henry-01 henry-02

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Hunter Sidekick – Head by Colin Thomas and final tattoos by Richard Lyons.

sidekick-hunter

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During the final push of the production, we got to help out with some background elements/characters. Here is a few I re-textured and re-sculpted. The first one ended up being too gore for the game so we covered it with rocks 😉

random-01

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Some Scotland enemies. I was responsible for the majority of them along with Corey Johnson. Heads were done by other artists. Unfortunately I wasn’t able to take beauty shots of them.

sco-01 sco-02

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Some of the sidekicks I worked on. It was a team work so credit goes to all the character team and also outsourcing. Unfortunately I wasn’t able to take beauty screen shots of them.

side-01 side-02 side-03

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Some NPCs

npc-01

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Secondary NPC’s – Worked closely with Damon Shelton/TD developing and testing our internal Scan/usable mesh through WrapX. By the end of the project, we were able to scan ourselves and generate usable meshes with simple textures in just a few minutes. We only used this workflow for secondary NPC’s because all of our characters has some sort of style into their forms.

scans

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Some Zbrush Screenshots

npc-heads-04 npc-heads-03rameses-03

 

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MULTIPLAYER DLC – Coming soon

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