2016 was a very busy year for me, as you can see by me writing this post by October/2017….

It started with an invite to present at GDC with the Allegorithmic team.

I did 4 presentations, 2 being about the use of Substance Painter on Uncharted 4 and 2 related to my personal use of their tools.

By late May, I accepted the offer to join Santa Monica Studio as a Senior Charatcer Artist on their upcoming title, God of War.

Later down the road, I was invited again to work with Substance team, on the very first Substance Days, held in Hollywood/CA at the Gnomon Workshop Campus.

On top of my presentations, I also tough a full day class on Substance Painter.

By the end of the year, I was invited to present at the Zbrush Summit, held again, at Gnomon Workshop Campus Hollywood.

It was great to catch up with old friends and make new ones, as well meeting a lot of students and starters. I love connecting and giving back to the community.

I worked on this Gorilla Head and showcased my fine detailing and sculpting techniques. I also worked on the topology and some blendshapes, but since Gio Nakpil covered a lot of Blendshapes on his presentation, I decided to not go over it too in-depth to avoid a repetitive outcome.

To wrap up the Zbrush Summit, the Uncharted 4 Character Art team won the Zbrush Awards of 2016.

Categories: Professional